Quests in The Technomancer can be completed in a variety of different ways, depending on your chosen playstyle. You may opt for brute force or decide to employ stealth. The decisions you make during the course of these quests will impact the world as well as your standing with your Companions. There will be about 40 hours worth of quests in the game.
For a guide on how your decisions during quests impact the game, check out the Choices and Outcomes Guide.
Quests List
Many of the main quests are multi part and very involved with many objectives and subquests within them.
Main Story Quests
- Initiation
- Fighting for Abundance
- Finding Earth
- A Safe Haven
- Under the Orders of a Merchant Prince
- The Harder They Fall
Side Quests
- A Soldier's Bitterness
- A Nasty Invasion
- Combat Drug
- A Professor's Worries
- The Feeling of Being Followed
- Arena Champion
- Unequal Combat
- A Missing Girl
- Gun Running
- Extortion Under Threat
- A Bothersome Witness
- Contraband Recovery
- Just on the Market
- A Memory Problem
- A Bodyguard for a Merchant
- Scattered Clients
- Souveneir for a Mother
- Marks of the Past
- Crowds of Beggars
- The Explorer's Father
- A Friend Under Pressure
- Zoology
- Relics
- Miracle Healing
- Strange Fruit
- Wind Turbine Robbery
- Accountable
- A New Great Master
- Counter Ambush
- Bloody Revenge
- Underground Newspaper
- Scott's Son
- A Well in the Desert
- Help the Rebel Slaves
- The Voice of the Ancestors
- Hostage taking