Talents in The Technomancer affect how successful Zachariah will be with various tasks. Your Companions will also make use of several of their own talents. Talents give access to new abilities, picking padlocks, creating health and focus injections, making high level upgrades, etc.
Talents Information
You acquire points as you progress in the game which you can spend on the various talents, who have their own prerequisites and point costs. You earn a point to use in Talents at the following levels: 5, ??, ??. Their are 6 branches in the Talent tree, Science, Stealth, Crafting, Traps/Lockpicking, Charisma and Exploration.
A good relationship with a Companion gives you a Talent bonus when they are in your squad.
Science
Talent | Description | Prerequisite |
Science Level 1 | Unlocks level 1 contextual science actions. Increases the chance of success in dialog (Science) by 25%. Greatly increases life regeneration outside of combat, including for companions. | 1 point |
Science Level 2 | Unlocks level 2 contextual science actions. Increases the chance of success in dialog (Science) by 25%. Lets you heal a companion during combat (uses up a health injection). | 1 point |
Science Level 3 | Unlocks level 3 contextual science actions. Increases the chance of success in dialog (Science) by 25%. Lets you restore 25% of a companion's life during combat (uses up a health injection). | 1 point |
Stealth
Talent | Description | Prerequisite |
Stealth Level 1 | Lets you steal items while being stealthy. Lets you make stealth attacks on monsters. | 1 point |
Stealth Level 2 | Lets you sprint while being stealthy. Stealth attacks are automatically critical and electrocute the target. | 1 point |
Stealth Level 3 | Stealth attacks on humans no longer use fluid and instantly knock the target out without making a sound. | 1 point |
Crafting
Talent | Description | Prerequisite |
Crafting Level 1 | Unlocks level 1 contextual mechanical actions. Increases the chance of success in dialog (Mechanical) by 25%. Lets you recycle equipment without a workbench. | 1 point |
Crafting Level 2 | Unlocks level 2 contextual mechanical actions. Increases the chance of success in dialog (Mechanical) by 25%. Lets you use advanced crafting plans. | 1 point |
Crafting Level 3 | Unlocks level 3 contextual crafting actions. Increases the chance of success in dialog (Crafting) by 25%. Lets you use superior crafting plans. | 1 point |
Traps/Lockpicking
Talent | Description | Prerequisite |
Traps Lockpicking Level 1 | Lets you pick level 1 locks. Lets you set traps faster during combat. | 1 point |
Traps Lockpicking Level 2 | Lets you pick level 2 locks. Improves traps, so they do more damage. | 1 point |
Traps Lockpicking Level 3 | Lets you pick level 3 locks. Lets you use fewer components when making traps. | 1 point |
Charisma
Talent | Description | Prerequisite |
Charisma Level 1 | Increases the chance of success in dialog (Charisma) by 25%. -20% on prices with merchants. | 1 point |
Charisma Level 2 | Increases the chance of success in dialog (Charisma) by 25%. +20% damage for Companions. | 1 point |
Charimsa Level 3 | Increases the chance of success in dialog (Charisma) by 25%. +20% life for Companions | 1 point |
Exploration
Talent | Description | Prerequisite |
Exploration Level 1 | Lets you collect ingredients from dead creatures +10% chance of loot. | 1 point |
Exploration Level 2 | Searchable items are highlighted with VFX +10% chance of loot. | 1 point |
Exploration Level 3 | +25% components recovered when recycling equipment. +10% chance of loot. Lets you craft consumables without a workbench. | 1 point |
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